First World War Campaigns: France '14 - Patch 1.01

Verfasst von XerraX am 29 Juli, 2010 - 16:36
First World War Campaigns: France '14
Changes to France '14 V1.01
    - Change so that Interdiction attacks have twice the chance of Disruption
      and can cause the loss of up to half the movement allowance in movement
      points.
    - Added a range 1 hard target artillery fire modifier (see Users Manual
      under Firing).
    - Added Optional Rule for delayed reporting of enemy Disruption.
    - Added Quality Fire Modifier Parameter Data Value which applies to
      quality A and B units.

The following are differences between First World War Campaigns and
    Panzer Campaigns:
    * Setting up prevents *all* firing including direct fire.
    * Costs MG and Field Guns (non-IF artillery) full allowance to setup.
    * A Towed Gun Limitation value limits the number of deployed
      Towed Guns in any one hex.
    * Cavalry charge (man unit on horse)
        - 4x assault
        - Assault cost 1/3
    * Mounted cavalry takes assault losses when defending at 1/12 normal
      value but must retreat if the defending hex consists entirely of
      mounted cavalry and the attackers do not consist entirely of mounted
      cavalry.
    * Costs Cavalry 2/3 allowance to change to Travel Mode.
    * Cavalry costs 2X Victory Points.
    * Mounted cavalry cannot recover fatigue.
    * Pillboxes called Redoubts.
    * New Fort hex (1.5x pillbox effects).
    * Detached units -1 morale.
    * Attachments at Army level.
    * MG units can retreat with no additional losses (goes to travel mode).
    * MG units must be in Travel Mode to move.
    * AT Ditches replaced with High Walls.
    * Siege Guns - must be in travel or rail mode to move.
        - Costs full movement allowance to go into travel mode.
        - Requires setup.
        - Cannot fire Op Fire or Defensive Fire or Fire Direct.
        - Setting up prob is half normal.
        - One fire per turn.
        - Fire against Forts and Redoubts *= 50.
    * No On Foot mode.
    * All air strikes are subject to scatter up to 2 hexes away.
    * Air recon scatters but provides the same information.
    * All indirect fire is plotted on map and resolved at beginning of next
      turn.
    * Field Guns (non-Indirect Fire artillery) can retreat from assault with
      1/2 losses and do not exert a ZOC.
    * Engineers are not allowed to ferry units across rivers.
    * Only engineers can damage rail.
    * Engineer Bridges only serve as Medium Bridges, not Heavy Bridges.
    * No mine laying or clearing.
    * Units moving at night not by rail or road movement become Disrupted.
    * All assaults at night result in Disrupted attackers.
    * All HQ units in Travel or Rail Mode are Out of Command.
    * When the Wired Bridge feature is in effect, then neither side is allowed
      to manually damage bridges.

Other changes to both game engines:
    * Added new Forced Bridge Crossing Rule which allows units to force a
      bridge crossing against enemy ZOC (see Users Manual under Movement).
    * Increased engineer digging in bonus from 2x to 3x.
    * Changed hot key "R" to Toggle Rail Mode.

Version: 
1.01
Größe: 
6.00MB
Kategorie: 

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