Din's Curse - Patch 1.001

Verfasst von XerraX am 31 Mai, 2010 - 17:14
Din's Curse

1.001
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- updated some credits
- now have to have more of an attribute than the curse on an item to equip it (iligiann)
- fixed mana regen from an item doesn't change mana regen stat (TheRani/Kruztee)
- added Please Start a Server to No Servers Found message
- can now pause in a multiplayer game if only person in the game (graffen69)
- fixed masteries not working with shockbolt & flaming arrow (Magitek)
- no longer get experience for destroying cave-ins
- gas leaks no longer get destroyed from frost novas (Valgor)
- fixed PerceptionTrapText (Valgor)
- rearranged character damage numbers slightly (Valgor)
- fixed if you like 'em blunt typo (Valgor)
- fixed has been built to serve missing word (Aet)
- fixed suspicious typo (Valgor)
- fixed wars modifier description (Annalisa)
- rewrote shatter description a bit to make when different damages happen more clear (elsol69)
- fixed Demon5bUnique (Kruztee)
- bags, food, drinks, and potions now display a different color (graffen69)
- fixed chests going over max level (sammage)
- fixed blank kidnap quest (Caal)
- fixed a town attack saving issue
- fixed hunters going missing sometimes (Caal/Kruztee)
- fixed scouts & assassins going missing sometimes
- added din status to player title on character menu (Valgor)
- fixed some issues with rain (Annalisa)
- fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)
- cave-ins can no longer be eaten by scavengers :) (Valgor)
- fixed alpha issue on naga priest headpiece (Valgor)
- changed conjuror anims on character creation screen to be more representative (Valgor)
- fixed choose specialty screen on non-widescreen resolutions (Valgor)
- aligned scrollbar on solve quest menu better (Valgor)
- fixed showing duplicates in screen frequency drop down box (Valgor)
- added some more text to berserk skill since it's damage relative to a normal attack is confusing (Martin)
- fixed She ain't for sale typo (udm)
- fixed cave-ins going into respawn pool (sammage)
- canRespawn is now saved/loaded in actor
- now quest monsters that can walk through walls wander around so they never get stuck in an area the player can't get to (TheRani/incognoscente)
- renegades can no longer be accidently created based off of monsters (Valgor)
- fixed cleave at skill level 3 not showing damage (fishejim)
- fixed whirlwind at skill level 4 not showing damage
- stealth and escape notice no longer work on hidden enemies
- now changing from main stats to other stats doesn't have a pause blip (Valgor)
- plague now spreads even if above your level (udm)
- now can mark quests to keep spawning new events even after completing but before solved
- now show player level on main screen next to player name (henryke)
- doors trap also locks nearby doors now
- changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)
- fixed fog sometimes transparent instead of additive
- now save actor hasDiedBefore
- no longer print death messages for npcs if they die more than once (udm)
- no longer get double xp when you have escorts
- now final Din quest reward chests always have at least one artifact or better item (udm)
- petrified npcs can no longer try to solve quests (TheRani)
- now worlds lower than level 7 have less initial quests
- now worlds higher than level 20 have more initial quests
- overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)
- added a way to mod the UI without over writing an entire UI file (mergeWith command)
- can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)

Version: 
1.001
Größe: 
2.96MB
Kategorie: 

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