Din's Curse - Patch 1.002 Beta
1.002
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- changed item glow to match item colors (Valgor)
- now build.cfg controls whether or not manual link appears
- get info on mac now shows version correctly (Aet)
- treasure quests no longer tell you about any reputation gain (Caal)
- respecing skills with status effects now works better (TheRani)
- can now select other players with F1 - F8 (Aganazer)
- fixed key select background
- fixed duplicate input background
- now only show hotkey on use slots if hotkey name is one character long
- added a Ways Back to Town help topic
- added Ways Back to Town to manual
- stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
- fixed Egg Sac spelling (Roswitha)
- Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
- now npcs in town look towards the center of town
- townspeople now look towards danger in town (Framistan)
- decreased shatter & bone shatter damage
- spells like frost nova can no longer go through walls
- fire elemental now has a 2 minute reuse time, but is now much more powerful
- hidden creatures can see through stealth a little better now
- fixed a way that a summoned creature could attack player (Teddy)
- fixed liches not following the leader correctly (Roswitha)
- fixed looking for some steel wording (Roswitha)
- added deadly poison icon (Valgor)
- increased area heal mana a little, but heal a lot (Jorlen)
- fixed some trap names (Kruztee/Roswitha)
- made town attack ending a bit more full proof (Roswitha)
- quest monsters can no longer get upgraded (Roswitha)
- changed protocol version
- added advanced Ego mode (half xp for achievements below your level)
- added advanced Unlucky mode (-50 magic find to start off)
- added advanced Poverty mode (-50 item find and -50 money find to start off)
- added advanced Honorable Death mode (losing the town kills you)
- added advanced Fragile mode (half health)
- changed skill power needed to a float for a bit more control (Magitek)
- chaos lord summons no longer use the earthquake skill (a little safer for the player)
- summoned chaos lords no long make stomping noises
- increased health/damage of summoned chaos lord (iligiann)
- increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
- fixed getting unique monsters in monster quest (Annalisa)
- changed personal gift chests from basically small to large chests (Kruztee)
- monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
- crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
- critical hit item magic modifier now applies to magic critical hit also
made holy fire a bit more powerful (iligiann)
- fixed gabardine spelling (Roswitha)
- can now walk through ghosts that have revenge quests (Marcin)
- mini-volcanos no longer show dot on mini-map (Valgor)
- totems are now considered inanimate, no longer break stealth (viper34j)
- quest monsters can no longer fall down pit traps (Aganazer)
- names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
- added some grass to town centers
- fixed yellow crystals not glowing
- each crystal color now glows at a different speed
- added a little bit more clutter to some of the dungeons
- skulls no longer have collision
- set, unique, artifact, and legendary items now get better automatic damage/armor bonuses
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