SunAge - Patch 1.09
SunAge v1.09 - Change Log
[ BUG FIXES ]
- Fixed: sentinel ai would not start.
- Fixed: raakzun ai starting slowly.
- Fixed: Some crashes on auto-updating under crappy V (VISTA)
- Fixed: stuck squads error fixed
- Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.
- Fixed: several glitches at mp-session-startup: cinescope, playernames, ...
- Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.
- Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)
- Fixed: Tunnels mission - Multiple Triggers not activating.
[ IMPROVEMENTS ]
- Multiple-Squad selections enabled (by holding shift)
- shift - select multiple squads,
- shift-rectangle - selection box over multiple squads,
- shift + doubleclick - select ALL squads on the screen
- Queueability of upgrades
- Minimap reveals resource sites now at all times. (in multiplayer-games)
- Building & action hotkeys
- Advanced selection hotkeys for buildings
- Short key-taps cycle between the available buildings
- Hold key briefly to center screen on building
- Lobby - Status colors
- Warnings on clients when bad router configuration found
- Tips & Tricks at loading time
- Skirmish-AI aggression factor improved
- Building hotkeys implemented
- Advanced selection hotkeys for buildings
- Flame mechanics improved
- Added: Default session name for empty sessions.
- Added: Lobby-status-colors
- White - In chat lobby
- Yellow - In session lobby
- Red - In game
[ SKIRMISH AI ]
- Higher AI-Aggression factor
- Increased CPU-time
- Startup as Raak-Zun optimized
[ BALANCE - GENERAL ]
- All Faction Storages:
- Increased capacity by 250
- Increased nitrium cost by 100
- Increased health by 200
- Structural Armor
- Increased resistance to Laser to 35%
- Increased resistance to Bullet to 75%
[ BALANCE - FEDERALS ]
- Flak Cutter
- Increased damage-per-second to 105 dps
- Balanced rate-of-fire to reduce slowdown when switching targets
- Increased max range
- Punisher Turret
- Increased damage-per-second to 84 + 42 splash
- Increased rate-of-fire
- Increased max range
- Increased health to 2800
- G.T.A. Launcher
- Increased damage-per-second to 68 + 34 splash
- Increased missiles per payload to 6
- Increased missiles splash damage area
- Increased plutonium cost to 400
- Soldier
- Sniper mode damage-per-second decreased to 20
- Sniper mode rate-of-fire decreased
- Centurion
- Increased damage-per-second to 57 dps
- Increased health to 950
- Mirage
- Increased damage-per-second to 48 + 24 splash
- Increased missiles per payload to 6
- Increased missiles splash damage area
- Warhawk
- Increased max range by ~10%
- Icarus Bomber
- Decreased health to 2500
- Increased iberium cost to 1500
[ BALANCE - RAAK-ZUN ]
- Incinerator
- Increased max range
- Increased nitrium cost to 650
- Increased plutonium cost to 150
- Increased health to 3200
- Cluster Mine
- Now free to upgrade (like Wall)
- Increased health to 3000
- Sky Lock
- Increased damage-per-second to 70 + 35 splash
- Increased weapon splash damage area
- Increased nitrium cost to 500
- Increased plutonium cost to 350
- Slaves
- Decreased splash radius of suicide attack
- less effective vs infantry
- Increased damage of suicide attack
- more effective vs buildings
- Cultist
- Decreased damage-per-second to 15 dps
- Slavemaster
- Increased damage-per-second to 45 dps
- Increased rate-of-fire
- Slinger
- Increased damage-per-second to 32 + 16 splash
- Increased missiles per payload to 4
- Mutant
- Increased projectile speed
- Increased projectile collision radius
- Better shot prediction intelligence
- Damage is purely splash damage as intended
- Damage-per-second set to 15 dps
- Decreased splash damage radius
- Alt-mode damage-per-second set to 28
- Golgotha
- Increased damage-per-second to 85 dps
- Increased rate-of-fire
- Now fires in 10 shot burts
- Increased plasma damage-per-second to 25 dps
- Increased health to 4250
- Cyborg
- Increased damage-per-second to 18 dps
[ BALANCE - SENTINEL ]
- Air Blade
- Decreased nitrium cost to 250
- Increased plutonium cost to 500
- Decreased health to 2200
- Razor Turret
- Increased damage-per-second to 95 dps
- Balanced rate-of-fire to reduce slowdown when switching targets
- Increased max range
- Increased health to 2200
- Drone Trooper
- Increased damage-per-second to 12
- Skimmer
- Damage is now correctly labled as purely splash
- Increased damage-per-second to 10 dps
- Decreased minimum range
- Increased maximum range
- Decreased splash damage radius
- Increased health to 450
- Stalker
- Increased plutonium cost to 450
- Increased supply cost to 6
- Stalker alt-mode
- Decreased maximum range
- Decreased upgrade plutonium cost to 250
- Increased upgrade zirkonium cost to 600
- Reaper alt-mode
- Increased damage-per-second to 72 dps
- Increased rate-of-fire
- Now fires in 3 shot bursts
Links:
HTTP Download (vertex4.com)
Version:
1.09
Größe:
7.46MB
Kategorie:
Patches Kommentare
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