SunAge - Patch 1.09

Verfasst von XerraX am 8 Dezember, 2008 - 17:19

SunAge v1.09 - Change Log

[ BUG FIXES ]

  • Fixed: sentinel ai would not start.
  • Fixed: raakzun ai starting slowly.
  • Fixed: Some crashes on auto-updating under crappy V (VISTA)
  • Fixed: stuck squads error fixed
  • Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.
  • Fixed: several glitches at mp-session-startup: cinescope, playernames, ...
  • Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.
  • Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)
  • Fixed: Tunnels mission - Multiple Triggers not activating.


[ IMPROVEMENTS ]

  • Multiple-Squad selections enabled (by holding shift)
  • shift - select multiple squads,
  • shift-rectangle - selection box over multiple squads,
  • shift + doubleclick - select ALL squads on the screen
  • Queueability of upgrades
  • Minimap reveals resource sites now at all times. (in multiplayer-games)
  • Building & action hotkeys
  • Advanced selection hotkeys for buildings
  • Short key-taps cycle between the available buildings
  • Hold key briefly to center screen on building
  • Lobby - Status colors
  • Warnings on clients when bad router configuration found
  • Tips & Tricks at loading time
  • Skirmish-AI aggression factor improved
  • Building hotkeys implemented
  • Advanced selection hotkeys for buildings
  • Flame mechanics improved
  • Added: Default session name for empty sessions.
  • Added: Lobby-status-colors
  • White - In chat lobby
  • Yellow - In session lobby
  • Red - In game

[ SKIRMISH AI ]

  • Higher AI-Aggression factor
  • Increased CPU-time
  • Startup as Raak-Zun optimized

[ BALANCE - GENERAL ]

  • All Faction Storages:
  • Increased capacity by 250
  • Increased nitrium cost by 100
  • Increased health by 200
  • Structural Armor
  • Increased resistance to Laser to 35%
  • Increased resistance to Bullet to 75%

[ BALANCE - FEDERALS ]

  • Flak Cutter
  • Increased damage-per-second to 105 dps
  • Balanced rate-of-fire to reduce slowdown when switching targets
  • Increased max range
  • Punisher Turret
  • Increased damage-per-second to 84 + 42 splash
  • Increased rate-of-fire
  • Increased max range
  • Increased health to 2800
  • G.T.A. Launcher
  • Increased damage-per-second to 68 + 34 splash
  • Increased missiles per payload to 6
  • Increased missiles splash damage area
  • Increased plutonium cost to 400
  • Soldier
  • Sniper mode damage-per-second decreased to 20
  • Sniper mode rate-of-fire decreased
  • Centurion
  • Increased damage-per-second to 57 dps
  • Increased health to 950
  • Mirage
  • Increased damage-per-second to 48 + 24 splash
  • Increased missiles per payload to 6
  • Increased missiles splash damage area
  • Warhawk
  • Increased max range by ~10%
  • Icarus Bomber
  • Decreased health to 2500
  • Increased iberium cost to 1500

[ BALANCE - RAAK-ZUN ]

  • Incinerator
  • Increased max range
  • Increased nitrium cost to 650
  • Increased plutonium cost to 150
  • Increased health to 3200
  • Cluster Mine
  • Now free to upgrade (like Wall)
  • Increased health to 3000
  • Sky Lock
  • Increased damage-per-second to 70 + 35 splash
  • Increased weapon splash damage area
  • Increased nitrium cost to 500
  • Increased plutonium cost to 350
  • Slaves
  • Decreased splash radius of suicide attack
  • less effective vs infantry
  • Increased damage of suicide attack
  • more effective vs buildings
  • Cultist
  • Decreased damage-per-second to 15 dps
  • Slavemaster
  • Increased damage-per-second to 45 dps
  • Increased rate-of-fire
  • Slinger
  • Increased damage-per-second to 32 + 16 splash
  • Increased missiles per payload to 4
  • Mutant
  • Increased projectile speed
  • Increased projectile collision radius
  • Better shot prediction intelligence
  • Damage is purely splash damage as intended
  • Damage-per-second set to 15 dps
  • Decreased splash damage radius
  • Alt-mode damage-per-second set to 28
  • Golgotha
  • Increased damage-per-second to 85 dps
  • Increased rate-of-fire
  • Now fires in 10 shot burts
  • Increased plasma damage-per-second to 25 dps
  • Increased health to 4250
  • Cyborg
  • Increased damage-per-second to 18 dps

[ BALANCE - SENTINEL ]

  • Air Blade
  • Decreased nitrium cost to 250
  • Increased plutonium cost to 500
  • Decreased health to 2200
  • Razor Turret
  • Increased damage-per-second to 95 dps
  • Balanced rate-of-fire to reduce slowdown when switching targets
  • Increased max range
  • Increased health to 2200
  • Drone Trooper
  • Increased damage-per-second to 12
  • Skimmer
  • Damage is now correctly labled as purely splash
  • Increased damage-per-second to 10 dps
  • Decreased minimum range
  • Increased maximum range
  • Decreased splash damage radius
  • Increased health to 450
  • Stalker
  • Increased plutonium cost to 450
  • Increased supply cost to 6
  • Stalker alt-mode
  • Decreased maximum range
  • Decreased upgrade plutonium cost to 250
  • Increased upgrade zirkonium cost to 600
  • Reaper alt-mode
  • Increased damage-per-second to 72 dps
  • Increased rate-of-fire
  • Now fires in 3 shot bursts
Version: 
1.09
Größe: 
7.46MB
Kategorie: 

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